It All Starts With a Wall

THE GENERATOR

Maciej Moszant

To accommodate the spatial strategy to the site-specific conditions, the grasshopper script was created. The algorithm generates instances of settlement layout based on the following variables such as location of the specific gap indicated in the course of the border, the trace path of the riverbed footprint, or the minimal desired distance of the planned settlement edge from the existing fortifications or observation towers. Additionally, the algorithm organizes the gradation of the settlement’s density and suggests the optimal height of walls. The least dense areas composed of the shortest walls are generated along the riverbed and on the edges. These create less clandestine areas along the river that will enable them to trade, socialize, grow food, and move without physical obstacles. On the contrary, the highest walls are generated in the heart of the settlement, forming the most dense clandestine areas, providing a sense of conspiracy and anonymity when necessary, and at the same time granting permanent shade in the habitation area. This way, countless original quasi-urban structures can be generated.

Figure 15. Maximal density points generation

Figure 16. Defying gradation variables

Figure 17. Generating random walls footprints from earlier defined cloud of points

Figure 18. Extrusion of the footprints based on height gradation

Instances of Walls Settlement Generations According to Particular Sites Along the Border

Figure 19. Generated example n1 of the walls settlement adjusted to particular site

Figure 20. Generated example n2 of the walls settlement adjusted to particular site

Figure 21. Generated example n3 of the walls settlement adjusted to particular site

Figure 22. Generated example n4 of the walls settlement adjusted to particular site

Figure 24. Settlement as growing trans-border structure

Figure 25. Central zone of the settlement, striving for obscurity and vagueness

Figure 26. Peripherical areas of the settlement

Figure 27. River area of the settlement

Figure 28. View from the settlement from outside

TheoryAnalysisDesign

TU Delft / Faculty of Architecture